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Dnd homebrew website
Dnd homebrew website













dnd homebrew website

This is a classic homebrew rule to add more customization to your character. A high enough attack roll compared to a character’s Armor Class might be enough to shatter a rib or cause a concussion. The Dungeon Master doesn’t have to rely on a critical hit to inflict serious or lingering injuries, but a critical hit makes the most sense. Thus, you maintain a movement penalty and your max hit points are decreased until the Dungeon Master determines the bone has healed. And because a broken bone requires a longer time to heal than a mere flesh wound, normal methods of healing (healing potion, healing magic, short rest, long rest, etc) don’t work instantaneously. A broken leg might mean a penalty to your movement and a temporary decrease in your max hit points. But with a critical hit, the warhammer breaks your druid’s leg. Your druid takes normal damage with an attack roll just high enough to land the hit. Or imagine a dwarf hits your druid in the leg with his warhammer. Since your fighter carries his shield with his left arm, he’s no longer able to effectively use the shield. The DM describes the arrow going through the fighter’s left arm. Let’s say a goblin lands fires an arrow at your fighter and lands a critical hit.

dnd homebrew website

Rather than simply decreasing hit points, your DM assigns specific injuries to your character. So let’s spice things up a bit with lingering injuries and injuries that mean something. Injuries that Matter and Lingering InjuriesĬharacter damage doesn’t mean much aside from a decrease in hit points. Make Death Mean Something With Resurrection Ritualsġ. Hide Yo Kids, Hide Yo Death Saving Throws Injuries that Matter and Lingering Injuries















Dnd homebrew website